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 Gakuen-War // You Will ( not ) Survive

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Masta_Fish
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PostSubject: Gakuen-War // You Will ( not ) Survive   Sun Jun 06, 2010 4:03 pm

--== GAKUEN-WAR // You Will ( not ) Survive 1.05 ==--




Gakuen War adalah ajang Adu Jotos dan Strategi bagi para Murid ..

Namun Gakuen War ini bukanlah hal yg Legal ( Ya Iyalah .. Gebuk2an masa Legal )
Jadi Kalo Ketangkep sama Anggota OSIS / Disciplinary Commitee .. silahkan rasakan akibatnya
Namun kalo kalian bisa mengalahkan Osis / Disciplinary Commitee kalian bisa bebas dr tangkepan

Dengan kata lain .. yg kuat pasti akan bertahan hidup

=======================================

Gakuen War dapat berlangsung di tempat berikut :
- School Field
- Rooftop
- Cafetaria
- Classroom
- Dojo
- Toilet ( Cewe / Cowok )
- Library
- Secret Room
- Dormitory Lounge
Namun Jelas .. Resiko di tangan masing2 Murid ..

=======================================

CARDS

Spoiler:
 

HOW TO PLAY

Spoiler:
 

RULES

Spoiler:
 

PATCHES
Spoiler:
 



Last edited by Masta_Fish on Fri Aug 27, 2010 6:56 pm; edited 50 times in total
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PostSubject: Re: Gakuen-War // You Will ( not ) Survive   Sun Jun 06, 2010 4:03 pm

LINK TEMPLATE
Mediafire Download

Database
Registered SC
Battle Type & Rules
Mohon Lihat Thred ini sehabis bertanding

Test & Free Battle
Arena


Tutorial from C_7
Ciel_Seven wrote:
Tutorial Buat Yang Tertarik tapi Masih Samar - samar - Baca Post #1 Masta_Fish dulu baru ke sini

http://ianc.forumsmotion.com/tempat-sampah-f9/gakuen-war-basic-of-the-basic-t181.htm

UPDATE - NANTI - Kalo Jadi.

ADVANCED WARS - EFFECT vs EFFECT.


Happy Dueling .. uso


Last edited by Masta_Fish on Mon Jun 14, 2010 9:21 am; edited 11 times in total
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PostSubject: Re: Gakuen-War // You Will ( not ) Survive   Sat Jul 24, 2010 1:39 am

Bekerja sama dengan sang IMBALANCE kita, Masta_Fish, maka saya dan dia mempersembahkan

UPGRADE GAKUEN WALL BATTLE SYSTEM CLOSED BETA

Tambahan:
 

MOVE PHASE:
 

MOVE POINT:
 

Cast Range:
 


AoE Skill:
 

Target Damage/Skill:
 

DAMAGE MAXIMUM:
 

AoE Effect:
 

PASSIVE SKILL:
 

LEVEL UP:
 

LASTING EFFECT:
 

BOSS TURN/BOSS CARD:
 

INTERCEPT PHASE:
 


BUFF (GOOD EFFECT) dan BAD EFFECT:
 

CLASS:
 

ESCAPE BATTLE:
 


JOIN BATTLE:
 

KELUPAAN:
 

OTHER:
 

Quote :
Untuk Field, akan saya post dibawah ini, mohon bersabar sampai 2 hari kedepan maaf
Test Run akan dilakukan secepatnya oleh saya dan sang IMBALANCE kita

CONTOH KARTU:

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======RULES UPDATED 26/7/2010======

1. Cast range
2. Buff and Bad Effect
3. Passive effect
4. AoE Effect/Damage
5. Class

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Last edited by Yeza on Wed Jul 28, 2010 11:52 am; edited 1 time in total
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PostSubject: Re: Gakuen-War // You Will ( not ) Survive   Wed Jul 28, 2010 11:20 am

Atas saran dan masukan yang diberikan beberapa member, maka passive effect saya tambahkan.

===Special Thanks to C_7===

===Normal Passive===

Beware - Auto dodge an attack from 6 range or so
Mobile - Dash 2 cell after attacking opponent
Expand Move - Plus 2 MR (move range)
Expand Attack - Plus 2 AR (ATK range)
Wisdom - cannot be targeted by effect when you're far from caster (6 range)
Hard Skin - Auto Block 20% damage when attacked from 3 cells or so
Nearly Boost - Auto Increase damage by 20% while attacking melee (1-2 cells)
Average Boost - Auto Increase damage by 15% while attacking Medium range (3-4 cells)
Far Boost - Auto Increase damage by 10% while attacking Far Range (5-so cells)
Agile - Increase Range and Move by 1 point
Mobility - Can move after doing an action with MP left
Healthy Body - Increase Base Hp by 300
Healthy Mind - Increase Base Prana by 500 point
Vigor - Increase Base Hp and Prana by 150 and 200 point
Lone Wolf - Increase AC power and Decrease enemy attack by 100 point when surrounded by enemy.
Command Center - Increase Ac power by the number of allies X 25
Prana Save - Cut AC/IC Prana Usage by 50 ( minimal cost 50 )
Medic - Increase 75 LP every turn. Affect allies in area 3 x 3.
Physician - Increase 75 PR every turn. Affect allies in area 3 x 3
Coward's Way - Gain 3 Side counter instead of 1
Side Step - Able to Pass any obstacle of the field while Moving.
Snipe - Attack Range cannot be Blocked by enemy unit or wall
Berserker Blood - Attack & Damage Received is increase by 100 point.
Caring - Recover 50 Prana per 150 Hp Heal.
Sadist - Recover 50 Prana per 200 Hp damage inflicted to the enemy.
Masochist - Recover 100 Prana per 300 Hp damage Received.
Nanomachine - Immune to Poison/Bind/Blind effect, Base Hp is decreased by 600.
Furious One - Immune to Stun - Cannot Use Effect Block IC.
Sleepy Head - SKIP Turn will Recover 200 HP and 100 Prana.
Hyper Active - Able to Use Attack AC twice, Base HP and Prana is reduced by 500.( Consume 2 Skill slot )
Gambler - Increase Dice damage by 25 , "50" if the dice is rolled to "6". ( consume 2 Skill slot )
Play Save - The Lowest number of dice is "3" , Pay 150 Hp each time the dice is < 3.
Dice boost - Increase Dice number, +1 for each level after the dice is rolled. Max dice number is 9.
Devil's Luck - Activated when You're Dead - Roll a dice, If the result is "5 or 6" - You can escape the current battle with 1 Hp regardless of position and condition.
Terrorist - Deal damage based on Half of current Prana to the surrounding unit ( Either Friend or Foes ) when Killed.
Initiative - Immune to the Join battle Penalty. ( Take the last turn in order )
DIE FOR ME - !! - Recover 200 Hp + Prana when Any Allied unit Die Excluding summoned unit.
Summoner - Summoned unit gain 150 more Hp. ( Cannot exceed Double of it's original HP )
Hunter - Destroying a summoned unit will Recover 200 HP + Prana.
Savior - Recover all allies HP and Prana by 500 point when Killed.

===== Racism Passivet ===============================

Light Killer - Damage to Light Unit is Increase by 125 Point.
Flame Killer - Damage to Flame Unit is Increase by 125 Point.
Water Killer - Damage to Water Unit is Increase by 125 Point.
Wind Killer - Damage to Wind Unit is Increase by 125 Point.
Earth Killer - Damage to Earth Unit is Increase by 125 Point.
Dark Killer - Damage to Dark Unit is Increase by 125 Point.
Anti Light - Reduce damage from light unit by 150 point.
Anti Dark - Reduce damage from Dark unit by 150 point.
Anti Wind - Reduce damage from Wind unit by 150 point.
Anti Earth - Reduce damage from Earth unit by 150 point.
Anti Water - Reduce damage from Water unit by 150 point.
Anti Flame - Reduce damage from Flame unit by 150 point.
Deliquent - Increase Damage to Setokai or other school commitee by 100 Point.
Ignorant - Decrease damage dealt by Setokai or other school commitee by 200 Point.
Womanizer - Increase damage dealt to Female unit by 75 Point. ( Male unit only )
Maho - Increase damage dealt to Male unit by 75 Point. ( Male unit Only )
GAR - ! - Decrease damage from Male unit by 100 point. ( Male unit only )
Tsundere - Decrease damage dealt by male unit by 75 Point. ( Female unit only )
Yandere - Increase damage dealt to Male unit by 75 point. ( Female unit only )
YU-RI - Increase damage dealt to Female unit by 100 point. ( Female unit only )
Rear Guard - Negate Extra 200 damage when Guarding Allies other then self.
Avenger - Increase Counter IC power by 100 point
Meddler - Increase Interrupt IC power by 100 point
Predator - Deal extra 150 damage to enemy with side counter.
Heroic - Deal 200 extra damage to Boss.
Defender - Boss deal 300 less damage.

dan, karena passive effect sudah dijelaskan di atas, maka untuk class effect, akan saya rubah agar effectnya tidak bertubrukan.



Setiap Stundent card, harus dibuat class dan harus diatur sesuai ketentuan berikut ini:

WILD: Max HP 2000 Max PR 1500 (Base LP + 100,Base PR + 100 ATK againts Tricky and Tactical + 100)
TRICKY: Max HP 1500 Max PR 2000 (Can Move diagonal for 2 cells, can move after do action with MP left)
TACTICAL: Max HP 1750 Max PR 1750 (Cut cost per cell for AOE effect from 20 to 15, damage received - 100 if attacked lower than 3 range)
COOL-HEADED (BADAK) : Max HP 2500 Max PR 1000 ( Damage more than 500 is blocked by 30%, Base LP + 300)
SUPPORTING: Max HP 1000 Max PR 2500 (Regen 100 prana per turn, Heal to Wild and Cool Headed class + 100 HP)

Mohon, jika mengambil passive effect expand (Attack Range, Move Range, LP atau PR), langsung dicantumkan total di SCnya, agar tidak membingungkan saat perhitungan. setiap SC harus mencantumkan passive effect yang dipakai.

Pembagian Passive effect adalah Setiap SC, diperbolehkan mengambil MAXIMAL 2 Passive normal dan 1 Racism Effect, perhitungannya saya rubah sedikit, mengingat banyaknya passive effect yang tersedia, yaitu 3000 post setiap effectnya. barang siapa yang belum mencapai 3000 post, bisa mengambil satu kemudian dianggap berhutang sampai postnya tercapai.

(Khusus untuk perhitungan post, bisa diganti menjadi point bila sistem point sudah dijalankan.)

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PostSubject: Re: Gakuen-War // You Will ( not ) Survive   Wed Jul 28, 2010 1:39 pm

UNTUK PENDAFTARAN SC DAN SLOT SC YANG TERSEDIA, BISA BERKUNJUNG KE SINI


http://ianc.forumsmotion.com/public-school-gakuen-hell-f10/gakuen-hell-war-registration-t302.htm

yang perlu diingat adalah, DILUAR DARI YANG TERDAFTAR dilarang battle di Gakuen. Kecuali ada event tertentu.

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PostSubject: Re: Gakuen-War // You Will ( not ) Survive   Wed Jul 28, 2010 6:46 pm

Battle Field Of GAKUEN HELL WAR



School Field:

Field Effect: Normal
Spoiler:
 


School Cafetaria:

Field Effect: Recovery Effect + 25 Point
Spoiler:
 


Rooftop

Field Effect: Normal
Spoiler:
 


Dojo

Field Effect: AC DAMAGE ONLY x 2 (Cannot be Doubled again)
Spoiler:
 




Man's Toilet

Field Effect: Male Student Attack 1.5 x Female Student, Female Student Attack 0.5 x Male Student
Spoiler:
 

Woman's Toilet

Field Effect: Female Student Attack 1.5 x Male Student, Male Student Attack 0.5 x Female Student
Spoiler:
 



SECRET ROOM (Rebellion Only)

Field Effect: Bad Effect + 1 turn
Spoiler:
 


Seitokai HQ (Seitokai Only)

Field Effect: Buff + 1 turn
Spoiler:
 


Library:

Field Effect: Prana Regen + 50 for every Prana Healing AC
Spoiler:
 

Classroom

Field Effect: Student Attack 0.5 vs Teacher and Headmaster, Teacher Attack and Headmaster Attack 1.5 vs Student
Spoiler:
 


Mohon untuk quote field di atas setiap kali bertarung. ada baiknya menyimpan field tersebut di notepad agar tidak perlu lagi reload" page khususnya bagi yang i-netnya sering bermasalah (saya juga I\\\\'m dead)

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PostSubject: Re: Gakuen-War // You Will ( not ) Survive   Fri Aug 06, 2010 7:16 am

SELAMA GAKUEN BATTLE BOUNTY HUNTER DILAKSANAKAN, BAIK SEITOKAI MAUPUN REBEL TIDAK DAPAT MENGGUNAKAN SPECIAL CONDITION (Lihat di Kolom Join Battle) SEHINGGA, UNTUK MASUK DALAM PERTARUNGAN, SETIAP PLAYER HARUS MENUNGGU HINGGA GILIRAN SELANJUTNYA.


SELAMA GAKUEN BATTLE BOUNTY HUNTER DILAKSANAKAN, EFFECT DARI ARENA (BATTLE FIELD) YANG DIJADIKAN BASE CAMP OLEH SUATU TIM, HANYA AKAN BERLAKU PADA TIM TERSEBUT. TIM LAIN YANG MASUK MELAWAN MEREKA, EFFECT DARI ARENANYA TIDAK BERLAKU.

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