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 Beverly Hills Church

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Kurochan
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Posts : 6278
Uang : 525
Level : 720
Join date : 2010-03-31
Location : mashiro no soba ni iru
Tsundere
Character
Slot Occupied/Remaining (For W1 only):
76/85  (76/85)

PostSubject: Beverly Hills Church   Fri Jul 02, 2010 9:01 am

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Gereja Beverly Hills, public facility hah.... nikmat...


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[You must be registered and logged in to see this image.] bila ada masalah ato mau curhat curhat
[You must be registered and logged in to see this image.] mau bikin event juga boleh kok di sini

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"bahan renungan":
 


Last edited by Kurochan on Sun Jul 18, 2010 12:20 am; edited 1 time in total
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Kurochan
Obergruppenführer
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avatar

Posts : 6278
Uang : 525
Level : 720
Join date : 2010-03-31
Location : mashiro no soba ni iru
Tsundere
Character
Slot Occupied/Remaining (For W1 only):
76/85  (76/85)

PostSubject: [HGW related] tutorial bikin kartu +contoh nya(sementara, yang ini belom di edit)   Fri Jul 02, 2010 9:03 am

ini template card nya, kita masih pake yang lama,
hanya, perlu di perhatikan, yang kita pakai hanya yang DARK
untuk master kita pake yang LIGHT
sistem elemental saya hapus hah.... nikmat...

download template
http://www.mediafire.com/?nf2nhwybztw

contoh jadi dan cara bikin nya

contoh jadi:
servant card
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box pertama isi dengan nama asli dari servant

lalu box yang besar isi dengan skill passive dari class sang servant...

LP dan PP taro di bagian paling bawah

mudah nya buat saja seperti yang saya contohkan.

action card

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seperti biasa, box paling atas adalah bagian nama skill
dan yang box besar di bawah adalah efek dan cost dari skill tersebut

Noble Phantasm:
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NP ini merupakan 'hisatsu' yang tak dapat di hindari(di counter or so on) kecuali dengan NP juga, NP menggunakan prana master nya untuk mengaktifkan nya
=>Support
NP dengan efek support, alias tidak menimbulkan damage secara langsung

=>Intercepter
NP dengan efek berupa serangan yang terbagi 3 jenis target
=>anti-unit(target 1 enemy)(cost=1/3 damage)(max damage=300)
=>anti personel(target 3 enemy)(cost=2/3 damage)(max damage=600)
=>anti fortress(target area effect, all enemy)(cost=damage)(max damage=900)


*update*
=> soal range, range NP(total cells) = Prana yang di pake buat skill/50
=> cooldown NP = 5 turn/usage
=> effect dari NP tidak dapat di nullified dengan apapun, termasuk oleh kemampuan si servant

contoh kartu magus
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box pertama isi dengan nama ato id anda di sini

lalu box yang besar isi dengan skill passive magus(tertera di bawah)...

LP dan PP taro di bagian paling bawah

mudah nya buat saja seperti yang saya contohkan.

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sama seperti AC nya servant, hanya saja ini berdiri sendiri

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"bahan renungan":
 


Last edited by Kurochan on Sat Jul 17, 2010 9:14 pm; edited 8 times in total
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Kurochan
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Posts : 6278
Uang : 525
Level : 720
Join date : 2010-03-31
Location : mashiro no soba ni iru
Tsundere
Character
Slot Occupied/Remaining (For W1 only):
76/85  (76/85)

PostSubject: [HGW related] HGW rules(sementara, yang ini masih baru copas)   Fri Jul 02, 2010 9:04 am

RULE:

  • daftar ke saya via PM(buat yang tertarik jadi master)
  • sebelum mulai event HGW, di harap melapor dulu kepada balancer setempat, ato click ini
  • battle akan di adakan di sebuah tempat, jadi akan dapat dilaksanakan beberapa battle secara sekaligus
  • perhitungan sisa prana or so on, harap di hitung sendiri
  • buat hand to hand combat turn tiap putaran di kocok via dadu, yang dadu nya tertinggi yang jalan duluan di turn itu
  • anda dapat menginterupt pertandingan(jadi battle royale)
  • soal escaping menyusul
  • prana abis di anggap forfeit(kalah=die)
  • LP abis juga di anggap mati=kalah
  • setiap peserta yang terpilih sebagai master akan mendapat 3 reijuu
  • master yang kehabisan reijuu akan kehilangan contract dengan servant nya
  • master yang masih memiliki reijuu dapat mengikat contract dengan servant yang telah kehilangan master nya(atau master nya kehabisan reijuu)

sekedar tips sebagai afternote, gunakan lah reijuu sebaik mungkin hah.... nikmat...

Rule mengenai Free AC
harap di pahami dan di baca secara teliti
  • bad effect maximum affect for 3 turn
  • maximum 1 effect for 1 AC
  • flexible damage must have flexible cost
  • damage + effect must follow the basic damage cost(so the cost must be much higher than the basic one)(all damage must be dice based)
  • damage reducing effect maximum 25%
  • no full cancelation of other AC
  • no instant death
  • no stun effect or something that binding other chara
  • no direct heal AC
  • no instant warp AC
  • no instant flee AC
  • no anti damage AC
  • no AoE AC
  • no direct prana damage AC
  • no uncounterable AC
  • no suiciding AC(means no AC that using HP as a cost)
  • no racist/genderism effect AC
  • no stacking effect(effect that used on that turn only affected for that turn)(effect that have more than 1 turn will be replaced once we use the skill that have same effect)
  • no pantsu?


batasan peserta
yang boleh ikut dalam event ini

  • member INC

note:
dengan berat hati, karena dapat mengintip gerak gerik member biasa dan moderator, admin tidak bisa kita ikut sertakan sebagai master

hadiah? tentu saja holy grail, yang dapat mengabulkan segala keinginan pemenang hihihihihihi
(holy grail di sponsori oleh fuhrer kita maaf)

ATURAN PERMAINAN:
  1. setiap hari, saat OL, anda di wajibkan untuk memberi tahu dimana anda berada.(kecuali assasin)
  2. anda tidak di perbolehkan menolak, anda bisa lari dengan prosedur yang ada.
  3. bila servant anda sudah tiada, reijuu yang tersisa tetap ada, anda bisa mengikat contract dengan servant yang telah kehilangan master nya.
  4. servant yang sudah kehilangan master, prananya akan depleted 200/jam.(prana habis tentu saja akan menghilang)
  5. cara untuk mengikat kontrak adalah dengan mengadakan ritual pengikatan kontrak yang hanya bisa di lakukan saat berada dalam guard range sang servant.
  6. yang sudah meninggal, harap mayat nya di bawa untuk di kuburkan di gereja ini.
  7. bagi yang tidak menerima PM dari saya, anda masih bisa berpasitipasi sebagai magus.
  8. untuk dadu silahkan gunakan dadu summon. tutorial akan saya taruh di bawah.
  9. kurang lebih nya mohon maaf, bila ada krisan, saya terima dengan senang hati melalui PM, dan akan saya update rule ini bila perlu


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buka bagian preview, ato post reply, di bagian bawah kotak buat kita ngetik, ada pilihan dice roll.


announcement:
pendaftaran bisa dimulai tanggal 11 juli 2010
untuk balancing harap kirim set card yang sudah di buat ke ikan

_________________
天城梨桜
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"bahan renungan":
 


Last edited by Kurochan on Mon Jul 19, 2010 6:29 pm; edited 11 times in total
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Kurochan
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Posts : 6278
Uang : 525
Level : 720
Join date : 2010-03-31
Location : mashiro no soba ni iru
Tsundere
Character
Slot Occupied/Remaining (For W1 only):
76/85  (76/85)

PostSubject: [HGW related] Servant Related Rule   Fri Jul 02, 2010 9:06 am

status yang di gunakan saat free run besok hah.... nikmat...

untuk penamaan skill bebas, tapi effect skill yang wajib harus ada hah.... nikmat...

Magus status

LP+PP max = 2500

Passive Skills
->heal(passive)(master only)
replenish servant's prana by 1000 a day
replenish servant's health by 500 a day
->heal(passive)
replenish magus's prana by 300 a day
replenish magus's health by 200 a day


Active Skills
->slash combo light(50)
damage 100 + 10 x dice number
->healing(LP)(50)
recover 100 LP
+3 Free AC


ini kalo ada yang mau pake acuan basic damage hah.... nikmat...

->slash combo light(50)
damage 100 + 10 x dice number
->slash combo medium(100)
damage 150 + 20 x dice number
->slash combo heavy(200)
damage 200 + 50 x dice number

_________________
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"bahan renungan":
 


Last edited by Kurochan on Mon Jul 05, 2010 10:25 pm; edited 4 times in total
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Posts : 6278
Uang : 525
Level : 720
Join date : 2010-03-31
Location : mashiro no soba ni iru
Tsundere
Character
Slot Occupied/Remaining (For W1 only):
76/85  (76/85)

PostSubject: Re: Beverly Hills Church   Sun Jul 04, 2010 12:33 am


Range System V0.3b -beta




[Turn Phase]
Each turn, each players must use these folowing flow phase:
[MP1] Movement Phase 1 - You can move according to your move point. You must skip MP2 if you spend your move point in these phase, However there will be some exception.
[AP] Action Phase - You can use Action Card in these phase.
[IP] Interception Phase - Your Opponents or Allies can Intercept or Counter in this phase. skip this phase if your opponent skip their [AP]
[MP2] Movement Phase 2 - You can move according to your move point if you haven't spend it yet in [MP1]
[EP] End Phase





[Characters Status]
Character Move Point in each turn and Special Abilities:
Magus/Master - 4 MP
Normal Attack Range: 1-6

Saber - 5 MP
Normal Attack Range: 1
Guard Range: 8
Dash Attack - Move 2 times right before attacking (without MP)
Guard - Increase MP by 3 if move closer to ally

Lancer - 6 MP
Normal Attack Range: 2-3
Guard Range: 7
Leap - Can move in MP2 after move in MP1 up to remaining MP.

Archer - 7 MP
Normal Attack Range: 3-10
Guard Range: 8
Aim - Skip MP1 to increase damage by 25%. Attack become unavoiable. MP -3

Rider - 8 MP
Normal Attack Range: 1
Guard Range: 9
Charge - Move to the target while attacking (using MP), increase attack by 50 per range.
Energy Gathering - Store 50% of unused MP. Accumulated.
Mounted Knight - When Riding, Rider and its master side counter is always 3.

Caster - 5 MP
Normal Attack Range: 1-6
Guard Range: 6
Teleport - Spent 100 prana to teleport to anywhere in battle field. Can only used in MP1.
Magic Explotion - Increase damage by 80*(6-Range to your enemy)
Advance Retreat - Caster and its master gets 3 side counter in each turn while standing in enterance area instead of 1.

Assassin - 8 MP
Normal Attack Range: 2-7
Guard Range: 10
Leap - Can move in MP2 after move in MP1 up to remaining MP.
Ambush - MP -8. Hide presence (guard range = 0 when hidding). Can appear any where from its master +9 range.
Skirmish - Assassin can go pass through enemy, but cannot stay at the same cell.
Advance Retreat - Assassin and its master gets 3 side counter in each turn while standing in enterance area instead of 1.

Berserker - 5 MP
Normal Attack Range: 1
Guard Range: 6
Rage - Increase MP by 1 if move closer to Enemy.



(guard - Master cannot be selected as an attack target as long as in servant's Guard Range)



[Movements]
Plain Field
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]
[i0][i1][i2][i3][i4][i5][i6][i7][i8][i9]
[j0][j1][j2][j3][j4][j5][j6][j7][j8][j9]
[k0][k1][k2][k3][k4][k5][k6][k7][k8][k9]
[l0][l1][l2][l3][l4][l5][l6][l7][l8][l9]
[m0][m1][m2][m3][m4][m5][m6][m7][m8][m9]
[n0][n1][n2][n3][n4][n5][n6][n7][n8][n9]
[o0][o1][o2][o3][o4][o5][o6][o7][o8][o9]

Enterance Area - an enterance must be on [aX] or [X0] or [X9] or [oX] except [a0], [a9], [o0], [o9]
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]
[i0][i1][i2][i3][i4][i5][i6][i7][i8][i9]
[j0][j1][j2][j3][j4][j5][j6][j7][j8][j9]
[k0][k1][k2][k3][k4][k5][k6][k7][k8][k9]
[l0][l1][l2][l3][l4][l5][l6][l7][l8][l9]
[m0][m1][m2][m3][m4][m5][m6][m7][m8][m9]
[n0][n1][n2][n3][n4][n5][n6][n7][n8][n9]
[o0][o1][o2][o3][o4][o5][o6][o7][o8][o9]

for example: you're red, enter the battle field at [a7]
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]
[i0][i1][i2][i3][i4][i5][i6][i7][i8][i9]
[j0][j1][j2][j3][j4][j5][j6][j7][j8][j9]
[k0][k1][k2][k3][k4][k5][k6][k7][k8][k9]
[l0][l1][l2][l3][l4][l5][l6][l7][l8][l9]
[m0][m1][m2][m3][m4][m5][m6][m7][m8][m9]
[n0][n1][n2][n3][n4][n5][n6][n7][n8][n9]
[o0][o1][o2][o3][o4][o5][o6][o7][o8][o9]

Movement Phase - 1 move point can be spent to move east, sout, west, or north
for example: you're a magus, which means your move points is 4. Then this is your move range:
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
you don't need to put your move range diagram in your every turn. In fact, you don't need to make a move diagram like this. Just put in

mind that this is your move range, you can't move over this range.

so lets say that you move ssww, your current position is:
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]

Next is movement around your enemy, represented in Green.
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]

Normaly, You cannot go pass through Green which blocking your way. Your movement range become like this
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]

When you standing in Enterance Area, you get 1 Side Counter in the end of your turn.
Your Side Counter is reset to 0 when you step out from Enterance Area.
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]
[i0][i1][i2][i3][i4][i5][i6][i7][i8][i9]
[j0][j1][j2][j3][j4][j5][j6][j7][j8][j9]
[k0][k1][k2][k3][k4][k5][k6][k7][k8][k9]
[l0][l1][l2][l3][l4][l5][l6][l7][l8][l9]
[m0][m1][m2][m3][m4][m5][m6][m7][m8][m9]
[n0][n1][n2][n3][n4][n5][n6][n7][n8][n9]
[o0][o1][o2][o3][o4][o5][o6][o7][o8][o9]


To run away from battle, you need at least 3 side counter, and can only be done in MP1.

For example
your 1st turn, move n-n-w-w, attack green for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
red 1000/850 - side count 1
green 900/900

green's 1st turn, move n-n-n-n, attack you for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
red 900/850 - side count 1
green 900/850 - side count 1

your 2nd turn, move w-w, attack green for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
red 900/800 - side count 2
green 800/850 - side count 1

green's 2nd turn, move w-w-w, attack you for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
red 800/800 - side count 2
green 800/800 - side count 2

your 3rd turn, move s-e-e-n, attack green for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
red 800/750 - side count 1 (your side count is reset due your move to the south)
green 700/800 - side count 2

green's 3rd turn, move w, attack you for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
red 700/750 - side count 1
green 700/750 - side count 3 (green's side count is reach 3, so he can escape in his next turn)

your 4rd turn, move e-e-e-e, attack green for 100 dmg (cost 50)
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
red 700/700 - side count 2
green 600/750 - side count 3 (green's side count is reach 3, so he can escape in his next turn)

green's 4rd turn, green leave the battle field.
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
red 700/750 - side count 2

To leave the battle field, green has loses 400 LP. So you need to make a certain planning before escaping a battle.


[Battle]
In battle, you can only attack enemies within your attack range.
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]
[i0][i1][i2][i3][i4][i5][i6][i7][i8][i9]
[j0][j1][j2][j3][j4][j5][j6][j7][j8][j9]
[k0][k1][k2][k3][k4][k5][k6][k7][k8][k9]
[l0][l1][l2][l3][l4][l5][l6][l7][l8][l9]
[m0][m1][m2][m3][m4][m5][m6][m7][m8][m9]
[n0][n1][n2][n3][n4][n5][n6][n7][n8][n9]
[o0][o1][o2][o3][o4][o5][o6][o7][o8][o9]

Enemies are blocking object in your attack range.
For example you have 3 enemies, green, orange, brown
[a0][a1][a2][a3][a4][a5][a6][a7][a8][a9]
[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9]
[c0][c1][c2][c3][c4][c5][c6][c7][c8][c9]
[d0][d1][d2][d3][d4][d5][d6][d7][d8][d9]
[e0][e1][e2][e3][e4][e5][e6][e7][e8][e9]
[f0][f1][f2][f3][f4][f5][f6][f7][f8][f9]
[g0][g1][g2][g3][g4][g5][g6][g7][g8][g9]
[h0][h1][h2][h3][h4][h5][h6][h7][h8][h9]
[i0][i1][i2][i3][i4][i5][i6][i7][i8][i9]
[j0][j1][j2][j3][j4][j5][j6][j7][j8][j9]
[k0][k1][k2][k3][k4][k5][k6][k7][k8][k9]
[l0][l1][l2][l3][l4][l5][l6][l7][l8][l9]
[m0][m1][m2][m3][m4][m5][m6][m7][m8][m9]
[n0][n1][n2][n3][n4][n5][n6][n7][n8][n9]
[o0][o1][o2][o3][o4][o5][o6][o7][o8][o9]

simply just count the cell where your enemy stand as -2 range worth.




catatan tambahan:
  1. yang wajib masuk dari entrance area adalah yang giliran pertama(sebelum terakhir) dan yang muncul di tengah tengah pertandingan.
  2. yang giliran ke dua terakhir (terserang) boleh menaruh dimana saja dengan tiles minimal 10(dari yang giliran pertama) dan max 13


krisan silahkan layangkan ke PM saya hah.... nikmat...

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PostSubject: Re: Beverly Hills Church   Sat Jul 10, 2010 1:19 pm

segala pengumuman berelasi dengan HGW akan saya tempel di sini hah.... nikmat...


Anouncement
  1. HGW di mulai hari minggu besok
  2. bagi yang sudah mendaftar dan ingin mendapatkan servant lebih awal, kalian bisa memilih antara berserker atau Assasin sebagai servant, selain dari itu, akan saya random besok malam


Change Log:
  1. 17/07/10 21:10 update soal Noble Phantasm
  2. 19/07/10 18:30 update tentang cara pakai dadu


Stray Servant List:
Saber will be vanished at 21/07/2010 14:34 (at beverly side forest [F0])
Archer will be vanished at 21/07/2010 17:25 (independent action effect, ask wifi, but confirm me if you want to get it.)

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Last edited by Kurochan on Wed Jul 21, 2010 12:40 pm; edited 3 times in total
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PostSubject: Beverly Hills Church's Graveyard Zone   Sun Jul 18, 2010 12:22 am

Beverly Hills Church's Graveyard Zone
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korban perang akan di catat di sini hah.... nikmat...


Killed in Action:

  1. Misaka Moe
  2. Yeza

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PostSubject: Re: Beverly Hills Church   Wed Jul 21, 2010 12:34 pm

Quote :
[You must be registered and logged in to see this image.]: yo minami.... tinggal disini dulu sampe semua selesai ya.....

Quote :

[You must be registered and logged in to see this image.]: tidak masalah..... asal ada kamu....

Quote :
[You must be registered and logged in to see this image.]: maaf udah buat kamu jadi capek.... toh hasilnya kita kalah juga....

Quote :
[You must be registered and logged in to see this image.]: fufufu... santai aja.... toh, kalau kau mati kan jadi archer... hahahaha

Quote :
[You must be registered and logged in to see this image.]: bener jugag... hahahaha

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PostSubject: Re: Beverly Hills Church   Wed Jul 21, 2010 12:34 pm

[You must be registered and logged in to see this image.] : ..... Moe Misaka , Anaknya Wyfrost - Quint yang Tewas Unisonnya, jadi Rein yang dianggap Tewas.... Dia juga Kehilangan Hak HGW...
[You must be registered and logged in to see this image.] : Moe...... Kenapa ? Padahal ku kira....

DEAD LIST
- MISAKA MOE

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PostSubject: Re: Beverly Hills Church   Mon Jul 26, 2010 9:55 pm

pengumuman

kalau sampai hari rabu(28/7/2010) belom ada pemenang nya, HGW kali ini akan saya anggap tie, dan saya anggap tidak pernah ada hah.... nikmat...

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PostSubject: Re: Beverly Hills Church   Fri Oct 19, 2012 8:03 pm

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Nah - Hampir semua tempat aksesnya ditutup - cuma beberapa aja yang kebuka..
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Aneh malahan kalo ada orang lain selain gw ! laugh
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HGW yah - kenangan lama juga -
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